Hello, I’m Julian :) 

My devotion to the art of game development began when four-year-old Julian discovered causation by making Sonic jump.

I earned my degree in Computer Science from Sonoma State University, and was self-driven to learn C# and Unity. I’ve been working on games professionally for over fifteen years. While I create all of the art and design for my games, I consider myself a programmer first and focus my efforts on crafting layers of complex, overlapping mechanisms. This philosophy has me gravitating towards mechanics-heavy Roguelikes.

Examples of my code can be found on GitHub. Please also check out my resume to learn more about my experience in each step of game design.

GITHUB

VISUAL STUDIO

UNITY

ILLUSTRATOR

GIMP

PHOTOSHOP

AUDACITY

INDESIGN

LIGHTWORKS

FRESCO